Issue:
Main issues I’m having is loading from place to place, loading battles, loading screens in general. I can get into a stable 100% when just walking around the overworld and 100% with occasional dips to mid 90s during battles once Pokemon are on the field. This seems more like a “cirta doesn’t have enough processing power to load and generate the data Ultra Sun has”. I’ve already tried boosting power, messing with all the settings I can find in configure, nothing really seems to help, however nothing seems to hinder it either. When I do get the stable portions it’s at 3x resolution and lowering or increasing that seems to have no impact.
[Edit]: Fixed a typo
System Information
Operating System: Windows 10
CPU: AMD Ryzen 1700
GPU: Nvidia GeForce GTX 1070
Citra Version (found in title bar): Nightly 1689
Game: Pokemon Ultra Sun
Screenshot of Issue (include the full Citra window including titlebar):
Set this back to 100% in the system tab in Citra configuration. Emulation becomes unstable if this is not set to 100%.
What you are describing is “CRO loading”. Maybe in the future these kinds of loading will be faster.
Sorry for the inconvenience. Having buttery smooth, perfect frame pacing isn’t really possible yet. I also have some hiccups here and there even on a Ryzen 9 3900X.
I have noticed better load speeds on the current canary build(Canary 1948) rather than on the current nightly build(Nightly 1689) for anyone who may be reading this. The difference is minor but it’s there, and when it means the difference between slowing to 8 frames for 8 seconds and slowing to 15 frames for 4 seconds it’s worth noting.