Alok
April 26, 2020, 1:20pm
#1
Issue :
Enter a description of your issue here, in full detail.
System Information
Operating System: Windows 10 x64
CPU: Intel(R) Core™ i5-8250U CPU @1.60GHz 1.80GHz
GPU: Intel(R) UHD Graphics 620
Citra Version (found in title bar): Nightly
Game: Ultra Sun
Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
In order to save a copy of the log, follow this guide:
citra_log.txt (20.3 KB)
https://community.citra-emu.org/t/how-to-upload-the-log-file/296
System Information for Support
Client Version Nightly 1509 HEAD-bc14f48
OpenGL Vendor Intel
OpenGL Renderer Intel(R) UHD Graphics 620
OpenGL Version 3.3.0
GPU Driver Version 23.20.16.4973
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
tywald
April 26, 2020, 1:22pm
#3
GPU Driver Version: Build 23.20.16.4973
This driver is outdated, you need to update.
Download win64_25.20.100.6373.zip
from https://downloadcenter.intel.com/download/28289/Intel-Graphics-Driver-for-Windows-10
direct link: https://downloadmirror.intel.com/28289/a08/win64_25.20.100.6373.zip
then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/
After you have installed that you can if you want update further(recommended): https://downloadcenter.intel.com/download/29465/Intel-Graphics-Windows-10-DCH-Drivers?product=124967 (download the .exe
this time).
Also do this:
File->Open Citra Folder
Open shaders
folder then delete the opengl
folder
Emulation->Configure...
then click on Graphics
on the left
Click on the Advanced
tab and turn on Accurate Multiplication
The Disk Shader Cache
currently has a bug when Accurate Multiplication
is turned off causing it to load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.