Update screwed me up again

Everything was fine before the update but now it loads the game but it doesnt get past the loading screen

System Information

  • Operating System: Windows 10
  • CPU: Intel ® Core )TM) i3-7020U CPU @2.3 GHz
  • GPU:
  • Citra Version: Citra Canary 1750
  • Game: LIttle Battlers Experience
  • Screenshot of Issue

Diagnostic Log
citra_log.txt (638.7 KB)

System Information for Support

Client Version                                Canary 1750 HEAD-fecdb7e
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 620
GPU Driver Version                  
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

GPU Driver Version: Build

This driver is outdated, you need to update.

Download win64_25.20.100.6373.zip from https://downloadcenter.intel.com/download/28289/Intel-Graphics-Driver-for-Windows-10
direct link: https://downloadmirror.intel.com/28289/a08/win64_25.20.100.6373.zip

then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/

After you have installed that download and install igfx_win10_100.8190.exe from: https://downloadcenter.intel.com/download/29557/Intel-Graphics-Windows-10-DCH-Drivers?product=122590
direct link: https://downloadmirror.intel.com/29557/eng/igfx_win10_100.8190.exe

Also do this:

  1. File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder(if it’s there)
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.

I’ve done the things you said, I don’t know if it made a difference though…
maybe because i messed up with the cpu clock speed
its too slow at 100% so i underclocked it

maybe i just found the correct percentage

anyways, thanks for the help and sorry for the trouble <3