Issue:
When using an HD Texture pack which uses 4x upscaled textures I get errors like missing textures and wrong textures when using a lower internal resolution that 4x + any of the texture filters like xBRZ Freescale. When I deactivate texture filters everything works fine. When I use 4x internal resolution (or higher) + texture filtering it also works fine.
In short:
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when I use a lower internal resolution (x3) than the upscaled HD textures (x4) and use texture filtering it breaks the textures
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it only works in combination with texture filtering if I use the same or higher scaled internal resolution as the textures
System Information
- Operating System: Windows 11
- CPU: Ryzen 5 3500u
- GPU: Vega 8
- Citra Version (found in title bar): 1810 Nightly
- Game: Fire Emblem fates