Very minor transparency issue + a question about testing

Issue:
Hello again!
I have a transparency issue specifically with stairs going down in PDMS (for some reason stairs going up work perfectly), and I couldn’t find anything about that. Is transparency a known issue? Is there anything to do about it, or do I have to wait for an update? It’s nothing major but I’m curious to know if there is a fix.

System Information

  • Operating System: W10
  • CPU: Intel Core i5-8300H 2,3GHz
  • GPU: NVIDIA GeForce GTX 1060
  • Citra Version (found in title bar): Canary 1617
  • Game: Pokémon Super Mystery Dungeon
  • Screenshot of Issue (include the full Citra window including titlebar):
    I didn’t see the full window was needed… I used the built-in screenshot tool, if it is a problem I’ll redo one with full window
    glitch

Diagnostic Log
citra_log.txt (1.4 MB)

I’ll post an answer below with normal behavior with stairs going up.

Also, I was wondering if there were requirements for testing games. I have noticed Animal Crossing New Leaf has not been tested, and as an avid player of that game, I thought I could volunteer, but I don’t exactly know how. Any help?

System Information for Support

Client Version                                Canary 1617 HEAD-b00ed0c
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.59
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Here goes normal behavior screenshot and log

citra_log.txt (1.7 MB)

System Information for Support

Client Version                                Canary 1617 HEAD-b00ed0c
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.59
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Client Version                                Canary 1617 HEAD-b00ed0c
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.59
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.