Visual C++ runtime error

Issue: Visual C++ runtime error while playing any game for a while
Enter a description of your issue here, in full detail.

System Information

  • Operating System: windows 8
  • CPU: intel core i5 4200U CPU
  • GPU: 10.18.10.3325
  • Citra Version (found in title bar): 1981
  • Game: pokemon X
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (24.5 KB)
citra_log.txt.old.txt (39.1 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1981 HEAD-0cfc5f6
Operating System                              Windows 8.1 (6.3)
CPU                                           Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 4400
GPU Driver Version                            10.18.14.5180
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Downloads for Graphics
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

You’ve already made a topic about this here: Every time when I play a game in between it comes Microsoft visual c++ runtime error

The answers have not changed.