Voices not playing in Fire Emblem Echoes

Issue:
This game is supposed to be fully voiced, but I get no voiced dialogue (only in animated cutscenes and in battle). I’ve seen videos on YouTube where it’s completely voiced, but not on Citra for some reason. Any ideas?

Log:

./citra-qt : [ 0.000000] Common.Filesystem common\file_util.cpp:FileUtil::GetUserPath:695: Using the local use
r directory
At line:1 char:1

  • ./citra-qt 2>log.txt
  •   + CategoryInfo          : NotSpecified: ([   0.000000] C... user directory:String) [], RemoteException
      + FullyQualifiedErrorId : NativeCommandError
    
    

[ 0.455919] Frontend citra_qt\game_list.cpp:GameList::PopulateAsync:319: Could not find game list folder at E
:/Emulators/RetroArch/roms/Nintendo 3DS
[ 0.569900] Frontend citra_qt\main.cpp:GMainWindow::CheckForUpdates:405: Unable to start check for updates
[ 13.315232] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::SampleTexture:206: Unhandled tex
ture type 1
[ 13.315247] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::SampleTexture:206: Unhandled tex
ture type 1

This issue is known. The game uses a different sound engine to playback the voice clips, and it’s unimplemented in Citra for now.

1 Like

Is that issue reported on Github?

Yes, it is reported already by me.