Vulkan Delay Generator

Issue:
When using the Vulkan API, games crash before the loading screen.

System Information

  • Operating System: Windows 10 22H
  • CPU: Intel(R) Core™ i3-8130U CPU @ 2.20GHz
  • GPU: Intel UHDGraphics 620
  • Citra Version (found in title bar): Citra Nightly 2002
  • Game: MONSTER HUNTER 4U 1.1 (USA)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt.old.txt (18.1 KB)

System Information for Support

Client Version                               Nightly 2002  HEAD-9ec4954
Operating System                             Windows 10 Version 22H2 (Build 19045.3448)
CPU                                          Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz | AVX2 | FMA
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Please download vkdiag and post the output of it here.