Issue:
Unable to load while connected to multiplayer.
When I host a room, then I load my saved state, this prompts.
System Information
- Operating System: Windows
- CPU: Intel i7
- GPU: Asus Gt 1030
- Citra Version (found in title bar): Citra Nightly 1730
- Game: Pokemon Sun
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
System Information for Support
Client Version Nightly 1730 HEAD-a5d01c0
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GT 1030/PCIe/SSE2
GPU Driver Version 456.71
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
This is intended. Save States desync your multiplayer connection, hence why the emulator disallows that. Use in-game save files instead of you’re gonna use multiplayer.