When I host a room, then I load my saved state, this prompts, "Unable to load while connected to multiplayer"

Issue:
Unable to load while connected to multiplayer.

When I host a room, then I load my saved state, this prompts.

System Information

  • Operating System: Windows
  • CPU: Intel i7
  • GPU: Asus Gt 1030
  • Citra Version (found in title bar): Citra Nightly 1730
  • Game: Pokemon Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296

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citra_log.txt (513.1 KB)

System Information for Support

Client Version                                Nightly 1730 HEAD-a5d01c0
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GT 1030/PCIe/SSE2
GPU Driver Version                            456.71
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

This is intended. Save States desync your multiplayer connection, hence why the emulator disallows that. Use in-game save files instead of you’re gonna use multiplayer.