When using canary-2238 to play DQMJ3P, the speed of the game will become very slow when there is any screen transition or loading, and an audio glitch repeating, fps drops to 0, frame latency gets in the thousands and as soon as the loading is done, everything is back to being perfect…
I tried various versions of canry and found the following results:
- When playing DQMJ3P with emulators of canary-1688 and earlier versions, the screen will be smooth and no problem
- When playing DQMJ3P with emulators of canary-1690 and later versions, the speed of the game will become very slow when there is any screen transition or loading.
The reason I guess is:
In canary-1688 and earlier versions, 3D games have a preload function, which can ensure that 3D games can run smoothly; but canary-1690 and later versions have modified the function of the 3D game scene preload function. As a result, it is not compatible with DQMJ3P, so the speed will become very slow when there is any screen transition or loading.
So I want to ask for help, how can I run DQMJ3P smoothly on the latest version of canary-2238, I read a lot of articles with similar problems, but the situation has not improved.
Because the latest version of the emulator has some accessibility features (like setting alternate speed) that are not available on the older version of the canary, I believe these accessibility features will make me enjoy the game more enjoyable, so I want to play DQMJ3P on the latest citra.
*Operating System: Windows 11
*CPU: 12th Gen Intel(R) Core™ i7-12700H 2.70 GHz
*GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU
*Citra Version: canary-2238
*Game: Dragon Quest Monsters Joker 3 Professional
*Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (59.1 KB)
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