White lines on every model

No matter what game I’m playing, or what I have the resolution set to, there are white or lighter colored lines like this on every model. I’ve tried turning every shader setting on and off and they’re still there no matter what. I don’t know if it’s an OpenGL problem or what else might be causing it. Not the biggest deal if it’s my hardware or something and I can’t fix it, but a little annoying.

System Information

  • Operating System: Ubuntu 19.10
  • CPU: Intel® Core™ i5-8250U
  • GPU: Intel® UHD Graphics 620 (Kabylake GT2)
  • Citra Version (found in title bar): master-35690e3a
  • Game: Any
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (73.5 KB)

System Information for Support

OpenGL Vendor                                 Intel Open Source Technology Center
OpenGL Renderer                               Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) 
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

I’ve tried turning Accurate Multiplication on multiple times, it doesn’t seem to make a difference.

Does it look normal on native 240p resolution? I think I have seen this kind of issue in DQ8 on Yangus’ face.

Nope, they’re still there regardless of what I set the resolution to.