Wiimote connected, but not usable

Hi all
I managed to make the wiimote work on yuzu with linux, but the result is approximate, since there is no server that calibrates the wiimote
in the controller config, I have wiimote, but when I choose it it does not configure itself, and it does not respond to the manual configuration of buttons and joystic
and when I test the gyroscopic server it does not connect but when I shake it responds well
I even managed to finish the dungeons of zelda botw thanks to this
for the server I tested wiimotehook with wine and I also tested linuxhook2 but when I launch them they do not find the configuration of the wiimote although it is well detected
voila un retour de terminal avec wiimotehook

WiimoteHook version 20180616/080042/beta is initializing:
No .config file found; using default settings
Looking for all paired & connected Nintendo Wii Remotes:
Windows 8 or newer, using the new send method
Device ID: 0x0306 (RVL-CNT-01, one of the legacy ones)
Unable to connect to #1; this might be normal if it's a DolphinBar; standby
(DolphinBar always exposes 4 devices even if only 1 is connected)
Windows 8 or newer, using the new send method
Device ID: 0x0306 (RVL-CNT-01, one of the legacy ones)
Unable to connect to #2; this might be normal if it's a DolphinBar; standby
(DolphinBar always exposes 4 devices even if only 1 is connected)
Windows 8 or newer, using the new send method
Device ID: 0x0306 (RVL-CNT-01, one of the legacy ones)
Unable to connect to #3; this might be normal if it's a DolphinBar; standby
(DolphinBar always exposes 4 devices even if only 1 is connected)

and with linuxmotehook2

ubuntu:~$ linuxmotehook2 '/home/kakou/linuxmotehook2/ExampleConfig.ini' 
Wiimote 0x001B7A4A24D6 not in config - skipping

I hope I was a bit clear in describing my experience.
thank you
and I apologize for my English, because I use google translate :grinning:

In order for us to provide better support, we need to see the log generated by yuzu. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu

You won’t get good motion support out of a Wiimote without a sensor bar, or at least two candles emulating one.
Besides that, native motion support for Wiimotes has not been implemented yet. It hasn’t been a priority since you lack buttons and sticks even with the Nunchuck.

I use a bluetooth and with dolphin everything works flawlessly
on the other hand there are many games like mario kart mario party mario odyssey mario bros which can be played without problem
and even a game like botw if we attribute Y to a movement will only have one button less
I hope that the wiimote will be supported in the next releases
thank you

1 Like

Have you tried multiplayer with wiimotes using wiimotehook? I have dolphinbar, which wiimotehook detects, and I can map each controller’s inputs, but for some reason pressing a button on a wiimote frequently triggers that button on another wiimote, as if the signal is getting mixed for an instant.

I try to make the wiimote work without success, I’m on linux not on windows