Wondering for api render

I’m just wondering, since a long time, well it’s not that kinda be a long long time. just a several months.
our emulator is based on open gl n vulkan, bcs open gl is well known good at nvidia n vulkan is good at radeon
.
but why not using directx12 for render api? lately directx12 is good for both of nvidia n radeon card
.
did we can manage for get that api render as well for soon progress?
or it’s will be open gl n vulkan only?
maybe with directx3d on directx 10/11/12 radeon card can be usefull n its more easier rather than coding at vulkan language?

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Direct3D lacks features required by games that run on NVN, and the vast majority do. So, it’s not a valid option for Switch emulation.