Client Version Nightly 1719 HEAD-dfd7926
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz | AVX2 | FMA
Graphics API OpenGL 3.3.1
Graphics Renderer Radeon (TM) 520
GPU Driver Version 21.5.1 27.20.21003.1028
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Let’s try seeing if the issue remains on a portable build to rule out any issues with your current Citra installation:
Go to Download Citra - Citra and select Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build.
Extract it (.7z can be extracted using Winrar or 7zip) (.tar.gz can be extracted natively on MacOS) and put it where ever you wish. Inside the extracted mingw folder, create a folder called user. This Citra should now store all of its config, save files and such inside of this user folder.
Check to make sure that this user folder is in the same folder that contains citra-qt(.exe)
Now run the citra-qt executable found inside of the mingw folder and run your game once (this should create the necessary save data folders).
To move your save data over, start up your normal Citra installation and right click on your game in Citra’s game list (you may need to add a game directory for your game first for it to show up here). Then select Open Save Data Location. Copy the save data here and close the folder. Now navigate to your newly set up portable Citra’s save data location using the same method we used above. This time, paste your copied save data and replace the save data that’s present here. Now launch your game again using the portable Citra build and see if the issue remains.
Client Version Nightly 1719 HEAD-dfd7926
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz | AVX2 | FMA
Graphics API OpenGL 3.3.1
Graphics Renderer Radeon (TM) 520
GPU Driver Version 21.5.1 27.20.21003.1028
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.