I’ve been playing Three Houses for about 1 1/2 months. I beat crimson rose and silver snow. Now my game crashes whenever I load a save.
In order for us to provide better support, we need to see the log generated by yuzu. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu
Please post me a log file after the crash.
System Information for Support
Client Version yuzu 1207
Operating System Windows 11 Version 21H2 (Build 22000.1098)
CPU 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz | AVX512 | FMA
Graphics API Vulkan 1.3.212
Graphics Renderer Intel(R) Iris(R) Xe Graphics
GPU Driver Version Intel Corporation 101.2079
Host RAM 7.75 GiB
Host Swap 11.50 GiB
CPU Accuracy Auto
GPU Accuracy High
Docked Mode [ ]
CPU Multicore [x]
Async GPU [x]
Async Shaders [ ]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Try installing a game update and installing the latest GPU driver: Intel® Graphics – Windows* DCH Drivers
Koei games use very heavy shaders, they can take longer to execute than the GPU driver will wait for, causing the game to stall. The only solution for this is using a faster GPU, it’s not something that can be solved when using Intel integrated GPUs.
Ok, so I am able to progress now. However, the game is so much slower now. It used to run very smoothly. Anything I can do about that?
Sorry for the delay, studying for a test kills all my free time.
Can you post me an updated log file?
Ok, so I was playing through the low frames for a bit. Then my game crashed in a way I hadn’t seen before. Here’s a log file
yuzu_log.txt (141.3 KB)
System Information for Support
Client Version yuzu 1215
Operating System Windows 11 Version 21H2 (Build 22000.1098)
CPU 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz | AVX512 | FMA
Graphics API Vulkan 1.3.212
Graphics Renderer Intel(R) Iris(R) Xe Graphics
GPU Driver Version Intel Corporation 101.2079
Host RAM 7.75 GiB
Host Swap 19.53 GiB
CPU Accuracy Auto
GPU Accuracy High
Docked Mode [ ]
CPU Multicore [x]
Async GPU [x]
Async Shaders [ ]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Device loss, the normal with Intel GPUs and KOEI games.
Not much to do here, the cause is that some attacks use shaders too big for the GPU driver, they take so long to execute that the driver times outs, tries to skip them, and the game then forces the driver to stop.
Your options are to either use OpenGL, or try with Linux, the Intel mesa drivers are much better than the Windows ones.