Could you help me for playing Zelda Breath of the wild on yuzu because he crash after few seconds while loading shaders.
yuzu_log.txt (125.0 KB)
System Information for Support
Client Version yuzu 1210 Operating System Windows 10 Version 21H1 (Build 19043.2130) CPU AMD Ryzen 7 3700X 8-Core Processor | AVX2 | FMA Graphics API Vulkan 1.3.205 Graphics Renderer NVIDIA GeForce RTX 3060 Ti GPU Driver Version NVIDIA 518.104.22.168 Host RAM 15.93 GiB Host Swap 7.00 GiB CPU Accuracy Auto GPU Accuracy High Docked Mode [x] CPU Multicore [x] Async GPU [x] Async Shaders [ ]
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trying to purge the shaders folder
Thank you for your reply, I tried it but it didn’t work.
try using opengl instead of vulkan
or try disabling use pipeline cash on disk
I try this before and after having purged the shader folder and still not work.
The game started only 1 time after enabling shader feedback in debug menu, but now still crash after enable or disable this option …
may be a problem with the drivers, in your place I will do a test with old drivers
do you have the same result with opengl??
Please make sure all of the debug options you may have turned on (like the shader feedback) are off. You can try deleting %appdata%\yuzu\config\qt-config.ini and reopen the emulator after and remap your game directory. This can help you rule out yuzu config file corruption. Something you should generally do as well is set a much larger windows pagefile. Something like 20gb (20000 in initial size and maximum) https://www.thewindowsclub.com/increase-page-file-size-virtual-memory-windows
Thank you both !
The problem was solved by deleting the contents of the “config” folder.