Zelda link between worlds graphical issues

Ive played Zelda Link between worlds on Citra last year without problems. But I dont remember the version I had back then. I had a break for a while but Ive made a backup of my save file.

Now I reinstalled Windows and the newest version of Citra on my ssd.
Presently I experience graphical issues and cant play with full speed (mostly between 60-80%)

I dont know what the issue is. Back then on my hdd and with a older version of citra I could even play with 200% without having problems. But now on a newer version of citra I cant even have full speed and also have many different grapical issues.

I checked and unchecked every option in citra but it didnt work. Also my hardware didnt changed for the last year. I only added a ssd.

I hope someone can help me.

System Information

  • Operating System: Win 10 64 bit
  • CPU: i5 6600k @4.5 Ghz
  • GPU: R9 290x
  • Citra Version (found in title bar): Canary 1088 or nightly 1126
  • Game: Zelda Link between worlds
  • Screenshot of Issue (include the full Citra window including titlebar): and
    Diagnostic Log

citra_log.txt (24.1 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Disable ‘Enable Hardware Shader’.

Thanks the graphical issues are gone. Ive forgot to try this option out. Nevertheless it doesnt work as fast as it worked 1 year ago.

The Hardware shader works with OpenGL therefore it didnt work well with AMD cards I guess? If I remember correctly one of the previous builds had Vulkan implemented. Maybe because it isnt part of the emulator anymore, the emulation isnt as fast as it was before?

iirc vulkan support wasn’t really added to citra. and yes, AMD OGL drivers are, well, bad.
you could try canary-1041, it was the last canary build with ‘threaded cpu vertex shader processing’ (better performance with ‘enable hardware shader’ disabled).