Zelda Ocarina of time fps drops to 20-22 around enemies and in dungeons

I used to play the game at 30 fps a month ago, now whenever i enter dungeons or get near enemies the fps drops to ~22 fps and i don’t remember changing anything

System Information

  • Operating System: Windows 10
  • CPU: Intel Core i5-2500k
  • GPU: AMD Radeon R9 200 series
  • Citra Version: Citra Nightly #940
  • Game: The Legend Of Zelda: Ocarina of Time 3D

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disabling ‘Enable Hardware Shader’ may result in better performance.

oh! performance increases when i disable it and fps stays at around 28. do you know why that happens? i played the game perfectly before while i had that option enabled

short answer is that AMD OpenGL performance is sub-optimal on citra (not exclusively) on some games. why performance decrease its usually due to updates that improves in accuracy (which costs performance sometimes), or sometimes bugs or regressions, do you remember or can you find that specific build in which performance is better?