Zelda OoT 3D wrong textures

Issue:
after playing for something like an hour or so, some textures are replaced by other seemingly random textures. when I get closer with the camera the textures fix themself and return to normal, when I go away they go back to being broken. restarting Citra temporarily fixes the problem

System Information

System Information for Support

Client Version                                Nightly 1598 HEAD-b4ec50b
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                            451.67

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Renderer_TextureFilterName: Bicubic

Yeah this is an issue when you use texture filtering at the moment.

1 Like

turning off tecture filtering fixed the problem. thx!

1 Like